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Global Standard Operating Procedures

Arida State Police

A reference for current officers, and those wishing to join.

This handbook explains the expected conduct of an A.S.P officer and the department's standard procedures. For anything department-specific, defer to that department's own SOPs — this handbook always takes precedence. State Command retains ultimate authority and may override or exempt itself from any policy at its discretion.

Last modified 04/05/2026 Text marked green in the source document was added in the last 14 days Not for public view
Field Status Console Threat Level: Amber
Min. crew / vehicle
2
Rifle posture
On back
Traffic stops
Standard
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Command Roster

High Command reserves the right to terminate your contract with the Arida State Police at any time, for any reason.

Police Command

Chief
Conor Angerstain
Deputy Chief
Conor Miller
Commander
TBD

Department Overwatch

Major — Spec Ops Overwatch
Michael Thundercock
Major — General Ops Overwatch
Harvey Thundercock

High Command

SWAT Captain
Herman Thundercock
C.I.D Captain
Moon Robertson
Patrol Captain
Chase Vector
DOC Captain
Stewie Wong
01

General Rules & Procedures

As a member of the Arida State Police, we expect you to:

  1. Remain professional whilst on and off duty.
  2. Talk to and treat civilians, medics, and other officers with respect.
  3. Impound all abandoned and illegal vehicles.
  4. Collect any and all evidence from scenes of crime.
  5. Deal with all situations and not turn a blind eye or fail to charge people committing criminal offences.
  6. Report all misconduct of other officers.
  7. Follow all State and Police Command Orders and Announcements.
  8. Follow this handbook over your departmental handbook at all times.
  9. Have an appropriate name at all times — anything considered inappropriate will not be tolerated and may result in punishment or a forced name change.
  10. Not partake in any form of gambling while on duty.

1.01 Name Representation

Unless your department's SOPs specify otherwise, your Discord name should follow the format below (check the Discord pinned message for more examples):

Example: Trp. T. Smith

Rank abbreviations:

CDTTrp.Snr Trp.Cpl.SGT.LtCpt.MajCmdrDep ChiefChief

Your in-game name (unless undercover with C.I.D) should follow:

[Department Prefix]-XXX First Name Last Name — XXX is your 3-digit badge number

Department prefixes:

C — DOC P — Patrol H — H.S.U F — Field Training Officer D — C.I.D T — SWAT A — A.S.U

If you have a second character, you can NOT use the same last name as your cop character. Example: Conor Angerstain and Lee Angerstain would not be allowed.

1.02 Recruitment

Recruitment consists of a written application submitted through the Google Form / website, followed by a Human Resources interview. The interview, which may be conducted by an FTO, includes a verbal interview and a test on the SOPs.

Training to become a full Trooper is divided into three phases:

  1. Phase 1 — Drivers Training
  2. Phase 2 — Firearms Training
  3. Phase 3 — Field Evaluation

1.03 Identification

All members of the A.S.P are required to identify themselves upon request. If asked by another Trooper, a civilian, or a medic, you must provide your name and badge number. If another officer requests your rank or department, this must also be given without exception.

The only circumstances in which identification may be withheld are during an active robbery, when taken hostage, or while engaged in an active firefight — identification must be provided once the situation has concluded.

C.I.D and SWAT are exempt from identifying themselves to civilians and medics, but must identify themselves to higher-ranking officers.

1.04 Punishments

Suspensions — prohibited from going on duty as a Trooper. You may not participate in any A.S.P-related activities during this time.

Probationary officers may be dismissed at any time, as there is no suspension for their wrongdoing.

Firearms Training Removal — if your firearms training is removed due to misconduct, you must retake it before leaving any police building. While removed you cannot carry any lethal firearm — you may carry a taser and/or baton, and must place other weapons in a locker. Training may be retaken instantly.

1.05 Transfer Policy

To transfer out of Patrol you must:

  1. Be a Senior Trooper with 5+ TIG before being eligible to transfer to any other department, such as C.I.D or SWAT.
  2. Be considered active in the database.
  3. Have no active strikes.
  4. Be in good standing within Patrol.

1.05a — Transfer From DOC: you must be at least a Trooper with 7+ TIG, and transfers must be open before a Trooper can transfer.

A.S.P Strikes Expire after 14 days of good behaviour, though Police Command may reduce or extend this for any reason based on severity. Active strikes stop you from joining specialized departments such as SWAT or C.I.D. 1st strike: 1-day suspension. 2nd strike: 4-day suspension and a demotion. 3rd strike: contract termination.
Marked Warnings Expire after 1 week (unless C.I.D or SWAT). 3 Marked Warnings results in an A.S.P Strike.

1.06 Promotion Policy

Enter your TIG to see which rows you meet
Promotion table
Promotion toTIGRequirements
Cadet0Passing the interview.
Trooper0Complete all Academy trainings and do 7 days in DOC before transferring out.
Senior Trooper5+Successful Senior Trooper evaluation after 5 TIG, promoted by CPL+.
Corporal14+Submitted CPL LOI after reaching 7 TIG, promoted by SGT+.
Sergeant21+Successful SGT Examination after reaching 14 TIG, promoted by the Lieutenant.

TIG — Time In Grade. To be eligible for any promotion you must have no active strikes, be marked active on the database, be in good standing within the department, have the required TIG, and complete the required evaluation or exam if needed.

  • You must also meet the associated rank's promotion requirements to complete any evaluation or exam.
  • All promotions SGT+ are automatically on a 2-week trial from the promotion date.
  • Patrol Sergeants+ conduct Trooper evaluations.
  • A Patrol Lieutenant can administer Sergeant Examinations.
  • A Patrol Captain can administer Lieutenant Examinations.

1.07 Gear Checks

  • Sergeants may perform gear checks on other patrol/academy officers ranked at least one level lower than their own.
  • Gear checks may only be conducted at a Police Station, unless conducted in a safe area by an officer with the rank Inspector or higher.
  • Sergeants can NOT gear check any Spec Ops units.

1.08 Partner Policy

  • Troopers and below are required to have a patrol partner at all times, unless no officers are available to patrol with, or command has given permission to solo patrol (Lt+).
  • Senior Trooper+ are allowed to solo patrol, though it is recommended to patrol with someone — if a Trooper or below needs a partner, Senior Troopers are required to pair with them.
  • Cadets / Recruits must patrol with a Trooper+. If none are available, Cadets must stay at a PD until a partner becomes available.
  • Patrol Command reserves the right to remove solo patrol privileges from any Senior Trooper+.

1.09 Supervisor Policy

  • The supervisor's (Lieutenant's) responsibility is to recommend Officer of the Week (OOTW) to Patrol Command.
  • Jr Supervisors and above (Sgt+) must take PCO regardless of whether command is on or off duty.

1.10 Miranda Warning

When arresting a suspect you must read out their rights:

"You are under arrest for [state the charge].
Put your hands behind your back.
You have the right to remain silent.
Anything you say can and will be used against you in a court of law.
You have the right to an attorney.
If you cannot afford an attorney, one will be provided for you.
You are under arrest for [charge]."
02

Communication

2.01 Radio Frequencies

Depending on the operation you're on, or the jurisdiction you're in, you need to be on a certain frequency. Frequencies that must be pre-set on your radio are noted below.

FreqUse
33.1Patrol North — when not inside DOC, not in a raid, and not at a Major Crime; the frequency for patrolling the North East island.
33.2Patrol South — same conditions as above, for patrolling the South East island.
33.3Tactical Frequency 1 — used during major crimes such as bank robbery and hostage situations.
33.4Department of Corrections — used when inside the Correctional Facility.
33.5C.I.D Freq — for C.I.D operations.
33.6SWAT Freq — for SWAT operations.
33.7Training Freq — only to be used when doing training.
60.3Cop to Civilian Air Frequency — used for cops to contact civilian helicopters.
33.9Main AMS Frequency — used to contact Arida Medical Services in emergency situations.

2.02 Radio Use

Follow these rules so you do not jam the frequency or annoy other officers who are also on it:

  • Use 10-codes to keep transmissions short and meaningful.
  • Do not have a conversation over radio — this can block other transmissions.
  • Do not complain over radio about other officers or rule breaks — do this on another frequency or off radio.
  • Follow the communication guides under 10-38 / 10-36 / 10-80 and the Major Crime section. For firefights, keep transmissions short and meaningful, and call out yourself and all targets including their clothing and location.

2.03 Panic Buttons

The panic button calls immediate backup when you're unable to make a radio call — use it when being robbed or in serious firefights.

Do not misuse Do not use the panic button as a lazy way to give out your location. If you're found using it in situations where your life is not in imminent danger, you will be punished.

2.04 10 Codes

Know all of your 10-codes, know how to use them, and use them in your radio transmissions.

10-00Officer Down
10-02Received Clearly
10-03Stop Transmitting
10-04Understood
10-07Out of Service
10-08Back in Service
10-09Repeat Last Message
10-20Location
10-23Arrived on Scene
10-28Vehicle Registration Check
10-29Subject Has a Warrant
10-31Assault in Progress
10-32Person with a Weapon
10-36Felony Traffic Stop
10-38Traffic Stop
10-39Maritime Traffic Stop
10-41Going On Duty
10-42Going Off Duty
10-50Car Crash
10-76Enroute
10-77Requesting an Additional Unit
10-78Requesting All Available Units
10-80Vehicle Pursuit
10-81Foot Pursuit
10-90Robbery
10-92Person in Custody
10-98Prison Break
51-50Mental Illness Prone Person

No codes match that search.

2.05 Calling a Situation Code 4

After a situation is over, an officer can call it Code 4 — this should only be done if no shots have been fired for at least 3 minutes, or all suspects are down.

After Code 4 is called, medics are allowed to enter the scene and start reviving people. If no medics are available, police may instead start reviving downed people. Officers should always revive other officers before attempting to revive any civilians.

03

Police Duties

3.01 Pre-Patrol Checks

Before leaving any PD you must make sure you have the correct equipment on you. Standard equipment for all officers, regardless of department:

FirearmsPhysicalVirtual
1× PD Class 3, 10× Magazines
1× PD Class 1, 10× Magazines
1× PD Taser
5× Taser Cartridges
Map
GPS
Radio
Wire
Go-Pro
1× Police Keycard
2× Spikestrips
1× CPR Kit
1× Vehicle Repair Kit
1× Fuel Can
10× Bandages
5× Food
5× Drink

3.02 Ride Alongs

Corporal+ are allowed a single ride along with permission from Department Command. The individual must currently have a pending PD application to be considered, and cannot carry any form of weapon (melee and/or firearm) while on the ride along.

Specialized departments are not allowed any form of ride along unless permitted by Police Command.

3.03 Jurisdiction & Departments

Arida State Police — responsible for patrolling around Arida; can patrol anywhere on the island except special-operation-only areas (redzones, drug areas). Handles the main bulk of 10-38s and responding to 911 calls. Should not respond to Spec Ops duties unless requested — if no Spec Ops are on duty, permission can only be granted by State Command.

SWAT — takes primary on major crimes: raids, banks, casinos, capture points, weapons caches, etc. Responds to all major crimes and can patrol anywhere, though it's suggested SWAT remain in populated areas. SWAT can also perform standard patrol duties (10-38s, 10-36s on vehicles with known 10-32s inside) and may get involved in ongoing 10-36s or 10-80s. SWAT is the only department (besides State Command) allowed to raid the cartel base — other departments may still respond, but only after a call for help or a panic button.

Academy — responsible for training and keeping the roster up to date. Members can patrol the same areas as Arida State Police.

Officers who are not in SWAT may respond to major crimes, but SWAT holds authority over them. When SWAT or other command requests other officers to respond, all available officers should respond. If requested by a SWAT Operator+ to do something — such as creating a perimeter around the major crime, or stopping traffic and civilians from entering — you are to follow their instructions.

3.04 Checkpoints

  • Checkpoints must be overwatched by a Sergeant+ and authorized by a Cpt+.
  • Checkpoints should have a purpose — e.g. speed traps, drug/weapons smuggling, etc.
  • Anyone going through a checkpoint MUST have their person and vehicle searched. This also applies to those who avoid the checkpoint.

3.05 Threat Levels

At different threat levels, certain procedures change. Use the console at the top of the page to preview each level — the matching card below highlights.

Green — low crime, low LEO attacks

  • Two people required per patrol vehicle (unless Snr Trooper+).
  • Follow standard procedure for all situations.
  • Rifles only to be used during situations where Class 3 violence is possible — rifle in backpack, pistol/taser equipped only.

Amber — medium crime, regular attacks on officers

  • Two people required per patrol vehicle.
  • Follow standard procedure for all situations.
  • Rifles only out during situations where violence is possible — on back unless at a crime scene, 10-90, or 10-36.

Red — high crime, imminent attacks on LEOs

  • Three people required per patrol vehicle (High Command exempt).
  • All traffic stops treated like an armed traffic stop.
  • Rifles may be out, but lowered.
  • Follow standard procedure for all situations.

Martial Law — large armed group attacking officers

  • Four people required per patrol vehicle (High Command exempt).
  • Rifles out and raised at all times.
  • Follow Martial Law SOPs for changed procedures and use of force.

3.05AThreat Level Exemption — Spec Ops are exempt from the above threat level policies, and instead follow their own SOPs regarding the different threat levels.

3.06 Traffic Stop / Pursuit Procedure

CodeMeaning
Code 1No lights or sirens. Normal patrol.
Code 2Lights, no sirens. Responding to a call-out or initiating a traffic stop.
Code 3Lights and sirens. Used in 10-80s or when travelling at high speed on the highway.

Abusing the vehicle codes will result in a punishment — you must be in an appropriate code at all times.

Traffic Stop Procedure (10-38) — put your Code 2s/3s on and use your bull horn to indicate the suspect should pull over. When they pull to the side of the road, pull up at a 45° angle around 10m behind the car. Announce over radio that you're performing a traffic stop:

[Badge Number] [10-code] [Vehicle description] [Location] [Heading] [Backup needed or not]
"123, in a 10-38, with a black BMW, on main MSR, facing south, no 10-77s needed."

Step out and approach on the right side of the vehicle with either your taser or rifle out and lowered — only during Amber and Red threat levels. At Green, keep any weapon holstered during the 10-38. Ensure all occupants stay in the vehicle unless you have reason to detain or search them.

Introduce yourself with [Name][Rank][Badge number], then check ID against the wanted database. Ask the driver if they understand why they were pulled over — explain if not. If charging them, ask the driver to exit with no weapons drawn and keep them on the sidewalk. If you don't intend to arrest them, issue the appropriate citation or warning, then allow the car to leave before returning to your vehicle.

Armed Traffic Stop Procedure (10-36) — it's imperative other officers know why it's an armed stop, plus the exact location, vehicle type, and direction heading:

"P-123 performing a 10-36 on a black BMW, multiple 10-32s inside, on [Location] heading East, requesting 10-77s."

Follow the standard pullover procedure. When backup arrives, have them form an arrowhead formation on your car. The initiating officer asks over radio if everyone is ready — once there's a unanimous "yes / 10-04 / yeah," count to 3 and exit your vehicles behind suitable cover. Request each occupant step out with no weapons drawn, stand on the side of the road with hands up, then approach and restrain them.

No forced exits You cannot demand people exit the vehicle "without a weapon" as a trick. If someone steps out armed after being asked not to, you must give them a warning and time to lower the weapon or point it away.

Vehicle Pursuit (10-80) — declared after an attempted 10-38 or 10-36 is initiated and the vehicle fails to pull over. Communicate badge number, that you're in a 10-80, vehicle type, number of occupants, location, and direction heading:

"P-123 in a 10-80 with a black BMW, 2 occupants, on MSR, heading East."

Turn on your Code 3s once finished communicating. Vehicle codes change as the pursuit escalates, declared by the highest-ranking Deputy in the chase. Tap a stage to see what's allowed:

Code Green — vehicle has started to evade

You may attempt to slow and stop the vehicle without any intentional vehicle contact.

Code Orange — evading 3+ minutes, or driving recklessly

You may make vehicle-to-vehicle contact to PIT, box, or spike the vehicle — only outside populated areas, not at high speed (150km/h+), and never head-on.

Code Red — evading 10+ minutes, or ran someone over

Can only be declared by Corporal+. You may make vehicle contact by all reasonable means, and fire upon the vehicle's tyres (do not risk killing occupants or bystanders).

A maximum of 3 units may join an active 10-80 (4 if the vehicle has 2+ occupants). Once the vehicle is 10-50, one car pulls off. The lead vehicle keeps Code 3s on and manages communications; assisting vehicles keep Code 2s and refrain from using radio. A helicopter, if assisting, manages communications instead.

3.07 Grounds of Detainment

Detainment means placing someone in restraints. You can do this if you feel someone is a threat to your life or may run. You may keep someone detained for as long as a situation lasts, and have a duty to ensure they're safe and accounted for. You may transport someone to DOC while still "detained," without reading them a final list of charges.

3.08 Probable Cause & Reasonable Suspicion

Probable Cause gives the ability to arrest and search someone based on a fact or witnessed crime. It's gained when someone is on the wanted list, or has committed a crime you've witnessed. A search under probable cause must relate to an illegal vehicle, equipment, items, or a violent crime — you must search all prisoners before they go into jail. Probable cause to search one person in a car extends to everyone in the vehicle.

If you have probable cause to arrest someone, you must process them — you should not let them go free without charge.

Reasonable Suspicion gives the ability to search a person or vehicle based on a well-informed, justifiable guess — it does not grant the ability to arrest. It applies when a person is in or near a known illegal area (cartel base, rebel, drug dealer, etc.), in an area where a crime has been committed, or reported to have committed a crime by a non-officer.

3.09 Arresting Procedure

When being processed at DOC, any prisoner has the right to speak to a Supervisor, if not already being processed by one. Always read a suspect their Miranda Rights:

"You have the right to remain silent. Anything you say can and will be used against you in a court of law. You have the right to an attorney. If you cannot afford an attorney, one will be provided for you. Do you understand the rights I have just read to you? With these rights in mind, do you wish to speak to me?"

You must get confirmation the suspect understands their rights before continuing. If they don't understand, read them up to 2 more times. If they still don't understand on the third try, continue with the process anyway.

When processing a prisoner, read them a final list of charges — this may not be changed once read, unless they break another law. Use the jail time calculator to work out their ticket price / jail time. If someone can be given a ticket for a charge, they should not be given jail time unless they fail to pay that ticket after 3 chances.

Ask if they plead guilty or not guilty, or if they want to work with C.I.D for a reduced sentence. A guilty plea allows you to remove up to 15% off either their jail time or fine. A not-guilty plea means sending them with their original time and fine. If someone pleads not guilty but wants to work with C.I.D, you're required to inform them: "By helping C.I.D, you hereby plead guilty to all charges."

Time & fine calculator →

3.10 Negotiations

Negotiations should primarily be handled by SWAT or Department Command. Select individuals holding the rank of Corporal or higher may become certified to conduct negotiations in the absence of SWAT or Command personnel. If no certified negotiator is available, responsibility falls to the next highest-ranking officer on scene.

  • Always attempt to negotiate with the goal of preserving life. Hostage safety takes priority over money or items.
  • SWAT and State Command take precedence in negotiations — if a member of either is available, they lead the process.
  • Safe passage may be granted by Sergeant+ or SWAT Senior+, provided it's within reason and doesn't compromise overall safety.

3.11 Redzone Activities

All redzones on the map are restricted to Spec Ops only. Patrol are not allowed to enter without assistance from Spec Ops units, and may only assist Spec Ops if requested.

If a suspect flees into a redzone, patrol must request permission from Spec Ops or State Command to enter. If neither is on duty or available, they're allowed to follow — but only to catch the original suspect. Once captured and arrested, they must leave the zone. If a major crime starts, redzone activities should be dropped as soon as possible to respond.

3.12 Drug Activities

All drug areas are restricted to the patrols of C.I.D. If any Patrol Officer sees drug activity, they should report it over radio to any C.I.D units. If C.I.D is unavailable or not on duty, report it to Spec Ops units to make a decision. Patrol Officers should not check illegal areas without permission from C.I.D or State Command. C.I.D can request assistance from Patrol Officers.

04

Use of Force

Where possible, officers should try to use non-lethal force before escalating to lethal force. If this isn't possible, officers should immediately try to stabilize and render aid to the suspect. Any officer using an unreasonable amount of force will be punished.

4.01 Initiation of a Situation

Initiation must be informative and professional at all times. When warning a suspect, you must make clear: that you are Police, and clear instructions of what you want them to do.

"A.S.P — GET OUT THE VEHICLE WITHOUT A WEAPON, OR YOU WILL BE SHOT."

Give a clear command on what you want them to do, and a clear consequence if they don't comply. Only initiate with lethal force if the suspect poses an immediate threat to police or the public. To initiate with non-lethal force, clarify that they will be "tased" or "crash tackled." Police do not need to initiate to use spike strips.

4.02 Lethal Force

When discharging your weapon you must ensure it's for a justifiable reason. Never discharge your weapon unless at an armed suspect endangering your life or another person's. Reasons you may fire at a suspect:

  • They're actively shooting at you or other officers.
  • You've given a suspect a warning that if they point a weapon at you they'll be shot, and they fail to comply. If they're getting out of a vehicle, they should be given a chance to point their weapon away from cops.
  • They continue to enter a restricted area (DOC / Gold Reserve / Bank) when warned not to.
  • An armed suspect you've warned not to draw their weapon fails to comply.

Reasons you may fire at a vehicle:

  • Someone who has shot at officers is inside — shoot to disable, avoiding harm to innocent civilians.
  • The vehicle has run over police officers — shoot to disable.
  • The vehicle is a helicopter trying to break out prisoners.
  • The vehicle is a stolen police vehicle — shoot to disable.

4.03 Non-Lethal Force

Used in situations where lethal force isn't appropriate but the suspect must still be stopped. Non-lethal force — Taser, Baton, Beanbag Shotgun — should be used when a suspect fails to comply with your verbal demands.

4.04 Downed Suspects

When you shoot and incapacitate a suspect, it's your responsibility to stay with their body for up to 3 minutes. The only reason to leave the body is if a major crime occurs, or you're the closest unit to an ongoing panic button. If no AMS is available, you may attempt 3 pumps (3 attempts at CPR) on the suspect. If that fails, unrestrain the suspect and leave.

4.05 Response Numbers

In every situation, police must respond with appropriate numbers — 1.5 police to 1 civilian, always rounded up.

Example — 1 criminal = 1.5 police, rounded up to 2.
civilian(s) → 2 officers required

During a pursuit, a maximum of 3 vehicles may chase 1 suspect — but if the suspect exits their vehicle, normal response numbers (1.5:1) apply.

4.06 Matching Force

In every situation, police must match the force they use against suspects. Tap a row to see the matching response on its own.

Suspect usesOfficers may respond with
Non-lethal melee (punching)Taser or Baton
Melee weaponsTaser, Baton, or Class 1 (if risk to life)
Class 1 weaponsMust be matched with other Class 1 weapons
Class 2 / 3 weaponsCan be matched with all classes

Exemptions: if an officer already has a Class 2/3 in hand and someone initiates with a Class 1, the officer may use the Class 2/3 if they can't safely get to cover. If a gunfight is ongoing with a gang and one member uses a Class 3 while the rest use Class 1, police may use Class 3 for the duration of that fight. If a civilian or criminal gets into a helicopter with a Class 1, police may use Class 3 to disable the helicopter after warnings are given.

Police should encourage civilians to declare the class of weapon they're using, though it isn't mandatory — use common sense when deciding what use of force to apply if they refuse.

Matching Force in Majors — when a major crime is triggered and negotiations are underway, the officer in charge of negotiations must try to establish what class of weapon the civilians are using. If the major ends up being a Class 1 major, all officers apart from Spec Ops must place their firearms in their bags.

05

Martial Law

5.01 Martial Law Procedure

When Martial Law is in effect, drive to the nearest police station and partner up with more officers to reach the 4-per-car requirement. Wear your Armoured Vest and have your Class 3 out at all times. High Command are the only ones exempt, and may continue to drive solo.

5.02 When Martial Law Is Declared

Martial Law is declared when the crime rate is at its highest and threats have been made to the Police or Public.

5.03 Rules of Engagement

Kill on sight Under Martial Law, everyone seen with a Class 3 firearm is considered Kill on Sight in the city where the law has been declared.
06

Chain of Command

6.01 Rank Structure

RankPromoterPromotion requirements
ChiefAppointed by SMT
Deputy ChiefAppointed by State CommandChosen by State Command
CommanderAppointed by State CommandChosen by State Command
MajorAppointed by State CommandMust be Captain
CaptainAppointed by High CommandMust be Lieutenant
LieutenantAppointed by Captain+14+ days TIG
SergeantAppointed by Lieutenant+21+ days TIG
CorporalAppointed by Sergeant+21+ days TIG & FTO trained
Senior TrooperAppointed by Corporal+14+ days TIG, complete Senior Trooper evaluation
TrooperAppointed by Academy7+ days TIG, complete all trainings
CadetAppointed by AcademyPass interview
Chain of command If you, as a Senior Trooper, have an issue with a Corporal, take it up to a Lieutenant. Do not skip over a rank to get a faster response — that's a breach of the chain of command.

6.02 Command Structure

Captain
Lieutenant
Lieutenant
Sergeant
Sergeant
Sergeant

To be considered for promotion you need to meet the following:

  • Have all the training applied for your current rank.
  • Good standing with A.S.P.
  • Met the expected hours.
  • Reached the set TIG (Time In Grade).
07

Major Crime

7.01 Chain of Command Doing Majors

When responding to a major crime, switch to 33.3 and head to the nearest SO for further instructions. SWAT, if any are on duty, takes full lead over how many officers respond and who. If no SWAT is around, C.I.D steps into that role. If neither SWAT nor C.I.D is available, the highest-ranking officer on duty takes the role of Major Lead.

7.02 Major Numbers

Police response numbers for any major crime are set within the server, following the response numbers shown when a major is triggered. For any other major — for example a hostage situation — the response number is always 2 cops to 1 civilian.

7.03 Major Priority Levels

Each department has a different priority level when responding to major crimes, from highest to lowest:

  1. SWAT
  2. State Command
  3. C.I.D
  4. Patrol / FTO
  5. DOC

Command or Spec Ops can prioritize certain trained officers they think will assist in the major crime — e.g. SWAT can swap a non-trained Patrol Trooper with an ASU-trained officer.

08

Activity Requirements

A.S.P bi-weekly activity requirements
Hours (bi-weekly)Status
0–4 hrsInactive. Officers marked inactive will be warned about their activity and have 1 week to reach at least 5 hours. Failure may result in removal from A.S.P.
5–9 hrsSemi-Active. Not removed or warned, but not eligible for any promotions until requirements are met again.
10+ hrsActive. Considered for promotion as long as requirements are met.

8.01 Officer of the Week

All departments are given a weekly budget, where they can pick one officer holding a rank below Lieutenant — whoever has the highest activity that week — to become Officer of the Week.

Reward: $TBD plus +1 whitelisting, allowing use of any equipment including guns, cars, and scopes — but not permitted to wear clothing of the rank above.

09

Patrol Equipment List

RankClothingWeaponsVehicles
CaptainEverything below
LieutenantTBDTBDTBD
SergeantTBDTBDTBD
CorporalTBDTBDTBD
Senior TrooperTBDTBDTBD
TrooperTBDTBDTBD
CadetTBDTBDTBD

9.01 General Equipment Rules

  • Patrol Officers may only use or purchase the equipment available to their rank and below, as shown above.
  • While on patrol, you must not carry more than 1 primary or secondary firearm.
  • All Patrol members can use the attachments available in the shop for rifles and handguns.

9.02 General Clothing Rules

  • Every rank must wear a vest or duty belt and the proper rank uniform while on patrol.
  • Patrol can wear both the long- and short-sleeved variations of your uniform.
  • Ties and badges can be worn alongside your designated uniform and vest/duty belt.
  • Patrol is prohibited from wearing unapproved headwear, masks, and scarves.
  • The invisible vest may not be used unless the Patrol Formal uniform is used.
  • The Code Red helmet is to be worn only during a Code Red or Martial Law threat level — specifically to support an ASU operation or during attendance at a Major Crime.

9.03 General Vehicle Rules

  • All vehicles require driver's training to be driven.
  • Patrol Officers can drive vehicles authorized for a higher rank only if their partner holds the necessary rank to operate it.
  • Patrol Corporal+ may use the slick-top variants of their respective vehicles.
  • Patrol can only use Bearcats in Martial Law.
  • Patrol Officers can customize their vehicles at the mod shop to an extent — tint windows (70% max), custom plates (badge number only).
  • Vehicle upgrades depend on rank: Senior Trooper+ Tier 1, Sgt+ Tier 2, Cpt+ Tier 3.
A.S.P · INTERNAL SYSTEM

Police Database

Personnel, bureau and operational records in one secure workspace.

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